> > it's not totally false at all. anyone can download and develop for the
> > iphone and ipod touch.
>
> They just can't run what they develop.
> Apple prohibits applications such as Finder, Terminal, ssh, any editor.
> They prohibit anything that uses a background task. Last but not least,
[quoted text clipped - 3 lines]
> That's why there is the $500 developer program. Enterprises will need
> those forbidden apps.
> A few have crossed over. What's amusing are the applications which are
> free via Installer, but cost money in the iTunes Apps Store. I understand
> this perfectly -- anyone stupid enough to rely upon the iTunes store is
> stupid enough to pay money. I'd use the same pricing model myself.
> >> iPhone 3G also requires an SIM unlock. Locked phones may be alright for
> >> kids who never travel abroad, but are completely unacceptable for people
[quoted text clipped - 9 lines]
> I guess that's a good new sales motto for Apple...
> iPhone: the choice of insular kids worldwide!
>> They just can't run what they develop.
> they can if they join the iphone developer program for $99.
No they can't.
They have to pay $99 AND get Apple to sign their applications before they
can run their own applications.
> if that's
> too expensive, then they can use the unofficial sdk for free.
That has nothing to do with the problem that unsigned applications can not
be installed without jailbreaking; that to get applications signed it is
necessary to pay a tax to Apple AND get Apple to approve the application.
> since
> you apparently think that jailbreaking will be the dominate method of
> distribution, i fail to see what the obstacle is.
Ah, another Apple fanboy who uses circular arguments rather than
addressing the issue. Microsoft really loves Apple fanboys, they do a
great job of killing Apple's market.
> now, i agree apple's sdk is more restrictive than writing for other
> platforms, but there is *no* restriction on *who* can develop for it.
It is useless to develop an application if you can't run it.
>> Why should I pay Apple for the privilege of writing a program that runs on
>> a device which I own?
> one reason is because of the potential market for sales.
I don't care about sales.
> if you don't
> think it will be worth your time to have apps for the iphone in the
> apps store, then use the unofficial sdk, or even write for another
> platform.
I write for many platforms. iToy is just one, very minor, platform.
>> Installer is not filled with porn or malicious software.
> i never said it was. what i said was that software which apple won't
> approve will find itself with a different distribution method.
Which Apple now blocks in iPhone 3G since is apparently using Trusted
Computing.
> the $500 level of the developer program has nothing to do with
> forbidden apps for enterprise users.
It has everything to do with that purpose. The $500 level allows an
enterprise to sign its own applications without begging Apple, but only
for its internal use.
> there is no '$500 apple tax'
It's on Apple's web page.
> and if an enterprise really wants to
> market the apps, then $99 for a key is just noise in the budget.
It's not $99 for a key. It's $99 for Apple to consider signing your
application, but only if Apple approves of what your application does.
> also,
> developing for the mac is free.
Who cares? Macintosh is a bit player.
> the $500 level of the apple developer program does offer a number of
> things that are useful for developers (and a higher level membership
> even more so), but it's not required for mac or iphone development.
It's the only level that allows a developer to run the application that he
wrote on his own iToy without begging Apple to approve it.
>> If the restrictions hold (meaning that the jailbreak/unlock community
>> fails to circumvent them), then the iPhone's long term market viability
>> will be limited once every fanboy has one.
> nonsense. the vast majority of people will be buying/downloading apps
> from the apps store.
The vast majority will buy the crap that is on the iTunes Apps Store.
Like the half dozen flashlight applications.
Right. And the SS Titanic had a triumphant arrival in New York Harbor.
And Bill Clinton did not have sex with that woman.
> not only will it be more available (on virtually
> every device), but it's also far simpler for the end user than the
> installer.
Talk about fanboy spin. "Far simpler than the installer". I guess that
is what happens when fanboys drink too much of the Kool-Aid.
>> This is the same mistake that Apple made 20 years ago, and is why most PCs
>> these days run Windows.
> it's nothing at all like it. mac software development never had any
> restrictions and the documentation was readily available, originally in
> book form and later on line.
Say what?
I remember Mac development issues in the 1980s quite well, including the
fights that were necessary to pry Apple to release the SDKs. Apple had a
habit of pretending to release everything, but withholding critical
components.
Apple frequently saw third-party developers as competition. Eventually,
developers got tired of Apple's games, and developed exclusively for
Microsoft.
>> Since you are a fanboy and not a developer, you really aren't in a very
>> good position to know what is crippling and what isn't.
> not only is that a baseless insult
Since you walk like a duck, and talk like a duck, you're a duck.
> but it's also a very mistaken
> assumption. my interest in the iphone is for development, and having
> been (and still am) a software developer for both macintosh and
> windows, i am in a *very* good position to know what is crippling and
> what is not.
I'm a software developer for those and several other platforms.
Why is iToy the only platform that blocks my installing my applications
without paying a tax and beggin the device manufacturer to sign it?
Given that Apple sees third-party developers as competition, why do
developers have to disclose their products in advance to Apple?
> There are many more decent applications available via Installer.
> perhaps today there's more 'decent' apps (a subjective assesment), but
> that's rapidly changing. the apps store has been open four days, while
> the installer has had many months behind it. it'll catch up and
> surpass what's available in the installer.
Evidence? The Apps store SDK has been available for months now, yet
Apple only has signed the crap that is there now.
> now, the apps store is not perfect either. i'm not enamoured with the
> central distribution model, it's difficult to distribute trial and
> evaluation copies, and i don't think the store can scale that well as
> it grows in size.
Then why do you defend it?
>> A few have crossed over. What's amusing are the applications which are
>> free via Installer, but cost money in the iTunes Apps Store. I understand
>> this perfectly -- anyone stupid enough to rely upon the iTunes store is
>> stupid enough to pay money. I'd use the same pricing model myself.
> imagine that, wanting to get paid for one's work.
I like getting paid for my work too. But sometimes I give things away.
And if I charge money for something through one means, and give it away
through another means, that is simply a stupidity tax charged on the fools
who insist upon using the pay means. Stupid people deserve to pay the
stupidity tax,
>> Many applications will not be ported, since they violate one of Apple's
>> rules: customize the interface, allow file transfer and/or UNIX level
>> access, are alternative media players, etc. etc.
> what will remain will be niche products. there's nothing wrong with
> that; it's always nice to have options.
Evidence?
Currently, when viewing the catalog in Installer and the catalog in the
Apps store, the good stuff is in Installer and the crap is in the Apps
store.
> i only stated that most people,
> which i should have clarified as americans, not worldwide, do not have
> passports and do not travel overseas.
More than 70 million Americans currently have valid passports. A somewhat
larger number have had a passport in the past, but allowed it to expire.
A even greater larger number travel to foreign countries where, until
recently, passports were not required (e.g., most countries in North and
South America). A passport may not be required, but using a US mobile
phone still entails international roaming rates.
Nor does your argument justify the locking of iToys in Europe.
-- Mark --
http://panda.com/mrc
Democracy is two wolves and a sheep deciding what to eat for lunch.
Liberty is a well-armed sheep contesting the vote.
Larry - 15 Jul 2008 16:07 GMT
> get Apple to approve the application.
From the crapware on the app store, I think this is just a matter of
signing the revenue sharing agreement.
How many flashlight programs would be approved if it's not....(c;
nospam - 16 Jul 2008 01:26 GMT
> >> They just can't run what they develop.
> > they can if they join the iphone developer program for $99.
[quoted text clipped - 3 lines]
> They have to pay $99 AND get Apple to sign their applications before they
> can run their own applications.
wrong.
the $99 is for a key, and once the key is loaded into xcode, you can
write all the software you want for your own device. it also entitles
you to developer tech support.
if you want to distribute your apps through the apple store, then you
will need to submit them for approval. if you're satisfied with using
them on your own device, then no approval is necessary.
you can also use ad-hoc distribution and certify up to 100 devices,
where you can continue to write anything you want and share them among
the group.
> > if that's
> > too expensive, then they can use the unofficial sdk for free.
>
> That has nothing to do with the problem that unsigned applications can not
> be installed without jailbreaking; that to get applications signed it is
> necessary to pay a tax to Apple AND get Apple to approve the application.
wrong. see above.
> > now, i agree apple's sdk is more restrictive than writing for other
> > platforms, but there is *no* restriction on *who* can develop for it.
>
> It is useless to develop an application if you can't run it.
it's also useless to keep saying things that are demonstrably false.
> >> Why should I pay Apple for the privilege of writing a program that runs on
> >> a device which I own?
> > one reason is because of the potential market for sales.
>
> I don't care about sales.
that's fine. don't knock those who do.
> >> Installer is not filled with porn or malicious software.
> > i never said it was. what i said was that software which apple won't
> > approve will find itself with a different distribution method.
>
> Which Apple now blocks in iPhone 3G since is apparently using Trusted
> Computing.
rumours claim it's already been jailbroken.
> > the $500 level of the developer program has nothing to do with
> > forbidden apps for enterprise users.
>
> It has everything to do with that purpose. The $500 level allows an
> enterprise to sign its own applications without begging Apple, but only
> for its internal use.
the $500 is for adc membership, which is useful to many developers, but
it is not required for iphone development.
> > there is no '$500 apple tax'
>
> It's on Apple's web page.
http://developer.apple.com/iphone/program/
$99 for the standard program and $299 for enterprise.
> > and if an enterprise really wants to
> > market the apps, then $99 for a key is just noise in the budget.
>
> It's not $99 for a key. It's $99 for Apple to consider signing your
> application, but only if Apple approves of what your application does.
you keep saying this, but it's still wrong.
> > the $500 level of the apple developer program does offer a number of
> > things that are useful for developers (and a higher level membership
> > even more so), but it's not required for mac or iphone development.
>
> It's the only level that allows a developer to run the application that he
> wrote on his own iToy without begging Apple to approve it.
once again, adc membership is not required for iphone development.
> >> This is the same mistake that Apple made 20 years ago, and is why most PCs
> >> these days run Windows.
[quoted text clipped - 8 lines]
> habit of pretending to release everything, but withholding critical
> components.
which critical componets did they withold?
anyone could buy inside macintosh at most bookstores. the complete
documentation is currently all on-line (including the deprecated stuff
from the 80s), for anyone to access, no adc membership required.
> > now, the apps store is not perfect either. i'm not enamoured with the
> > central distribution model, it's difficult to distribute trial and
> > evaluation copies, and i don't think the store can scale that well as
> > it grows in size.
>
> Then why do you defend it?
i try to point out both good and bad points.
the real question is why do you blindly hate it, to the point of not
even understanding how it works?
> I like getting paid for my work too. But sometimes I give things away.
>
> And if I charge money for something through one means, and give it away
> through another means, that is simply a stupidity tax charged on the fools
> who insist upon using the pay means. Stupid people deserve to pay the
> stupidity tax,
that has nothing to do with apple.
> > i only stated that most people,
> > which i should have clarified as americans, not worldwide, do not have
> > passports and do not travel overseas.
>
> More than 70 million Americans currently have valid passports. A somewhat
> larger number have had a passport in the past, but allowed it to expire.
then with a population of 300 million, 230 million do not have valid
passports, or 77%. and the fact that people let them expire is further
evidence that most people don't need them that often. thank you for
confirming my point.